Urgent Bugfix + Optimizations
Bug hunting game... This time the repetition mechanism (button in the upper-right corner on level end screen in "Play all" mode) somehow screwed the level counter: Wrong order or missing diamonds/medals in the chapter end screen were the result.
Optimizations:
• For those who like some technical details: The contact distance of the 2D collision boundaries were set too high by default. The player-drawn line always sort of hovered two pixels above the ground on direct ground contact. This was not that much of a problem, but in some situations it was clearly visible.
• I also renamed some levels (mainly in chapter 9) because the old names felt just too boring and/or awkward. There was much more potential. Maybe I was a bit sloppy on that chapter the first time — should have spent more time thinking about that... Lesson learned ;-)
Files
Car Drawing Game
A 2D Physics Drawing Puzzle o-o
Status | In development |
Author | ModularMindset |
Genre | Puzzle |
Tags | 2D, Casual, Colorful, Minimalist, Mouse only, Non violent, Physics, Relaxing, Short, Singleplayer |
Languages | German, English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Settings Panel + German + VolumeNov 29, 2019
- The Introduction Of The "More Menu"Nov 14, 2019
- Update Phase #2 + New UpdateOct 30, 2019
- Optimizations + Fixes (Summary)Aug 11, 2019
- Glitch Fix ChangelogJul 14, 2019
- Two-Liners + ImprovementsJun 30, 2019
- Cosmetic Update + BugfixJun 21, 2019
- 50 Levels Completed!Jun 16, 2019
- Chapter Eight + New Mechanics!Jun 08, 2019
Leave a comment
Log in with itch.io to leave a comment.